Rock Always Wins Idle
Welcome to Rock Always Wins Idle. This is an idle game of Paper, Scissor, Rock (or Rock, Paper, Scissor if you really must).
The objective of this game is to earn points by winning games of Paper, Scissor, Rock. Use points to speed up the game, earn more points per win, and so on. The objective is to win! WIN! WIN!
In case you didn't know: at the end of the day, ROCK ALWAYS WINS!
This game is still in early development, so you may encounter bugs or balancing problems. If you have any feedback or just want to say hi, leave a comment or join the discord below. Thanks!
Status | In development |
Platforms | HTML5 |
Rating | Rated 3.8 out of 5 stars (13 total ratings) |
Author | ImSuperGreg |
Genre | Simulation |
Tags | Arcade, Casual, Clicker, Idle, Incremental, Management, Minimalist, Text based |
Development log
- Release 0.2.0 - Lizards and Spocks, Rocks!Dec 01, 2024
Comments
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Well mechanics make no sense.
well vs scissors loses.
scissors vs well also loses.
For the other two (rock and paper), they win in both directions (well vs paper and paper vs well).
Agreed. I did not figure out the post-prestige system well in this iteration. I've revamped it and will release the hopefully soon.
It says 1 prestige is properly balanced so far, but well seems far off from that tbh. For one, the game is actually slower with well when it should be the opposite. It is ever so slightly faster early-game in that you can rack points up much faster, but due to the nature of specific upgrades that falls off quickly. Once you get back to specific upgrades, the game turns from rock always win idle into scissors always loses idle. With well added, scissors now loses way more often, I feel like there should be some kind of counter to this. Especially since scissors controls how fast the game plays.
If you are unlucky enough to purchase rock never loses before maxing scissor upgrades, you'll be stuck waiting a long time, much longer than necessary, to max scissor upgrades because you're locked to random & scissors is 1/4 options and if it does happen to get chosen, it's most likely to lose.
I really love the concept here, but I think this kind of logic is something you'll need to heavily consider going forward. Also not a big deal because a 2nd prestige doesn't exist yet, but well doesn't have a well -> rocks upgrade so rock does in fact lose instead of always winning.
Some suggestions to improve well: an upgrade to improve streak multi for all types, not just well. Since it's a special type, maybe a 4th upgrade as well that minorly improves specific resource gain (as in like, you gain more scissors/rocks/paper/wells) or whenever you get wells, you also get scissors/papers/rocks (a smaller amount).
Some minor issues I ran into, W T L is actually W L T, you can still convert scissors (or paper) to rock before buying all of the upgrades. It seems to only require buying all of the speed upgrade to appear (that and rock never loses) but you can still lock yourself out of more paper/scissors per in example. Not huge, but annoying nonetheless. Well upgrades displays with no upgrades available after buying rock never loses, presumably because it's going to get the well -> rock upgrade as well but doesn't exist yet.
Please don't let my feedback discourage you from updating the game, I really love the concept and want to see more, but I just feel this stuff should really be brought to your attention for the future. Especially how new types can affect the game in a negative way and needs some way to counter that.
EDIT: Forgot to mention something else, imo a mulligan should never go down one if it's there's no streak to mulligan. It's depressing watching all of my mulligans go down the drain because I lost multiple times in a row and never got a streak.
Thanks for the detailed review! Lots of good notes and areas of improvement.
Ah, very poor choice of phrasing on my part. I intended to suggest that the first level (i.e. only paper/scissor/rock) is well balanced (0'th prestige?) -- not the Well prestige. There is a deep well of issues with the Wells prestige. Sorry for being misleading there. I'm aiming to cover both prestige 1&2 with full upgrades and completion in the next release. Stay tuned!
I'm working on a fix for the blocking selection issue. In most of my balancing tests, I had completed the game option upgrades well before reaching rock never loses which often won't be the case. I also didn't want custom selection once you unlock Rock Never Loses for obvious reasons, but there are some other side problems created from that. I'm going to see how I can work around this. Good call out!
The mulligan issue is a major issue that I can't seem to root cause. Let me know if you notice any patterns for this.
game was pretty fun, though on second prestige the wells kinda screw up a lot of the game and make it so much slower overall. the well upgrades also broke and I had to edit the save to get the converting ones. 3.5 hours to max out everything, scissors took the most time, as after getting "rock can't lose", because the game gets locked to random, you can't target farm scissors anymore, and I had genuinely gotten "rock always wins" before I had maxed out all the upgrades for scissors.
Ah, thanks for flagging this. You definitely shouldn't be locked out of customizing your option until all the game option upgrades have been maxed. I will fix this in the next release. The first prestige is still pretty messed up in this version of the release.
The prestiges will not actually speed up play as they do in conventional idle games. Maybe prestige isn't the right choice of word. Each "prestige" is intended to unlock a new game option and increase the difficulty of the game. May reconsider the naming.
Thanks for playing!
totally my fault but maybe don't let all the scissors become rock be bought before the speed multiplier is bought up
I ran into this bug earlier too! It's quite annoying. A fix will be out for this next release. Thanks for the feedback!
I think the winstreak multiplier doesn't work as written, instead of Points*multi^Streak I get Points*Multi*Streak, so it's really just a points multiplier.
You are correct. Let me improve the description.
With the addition to Well, maybe you can add a diagram to show what beats what. And if you add more stuff to the game through prestige, maybe have the diagram update as well to show what the new stuff beats and loses to. Nice game so far.
Agreed! The logic is already confusing to start with. I have added this in my dev branch and will include this in the next release. Thanks for playing!
LOVE LOVE LOVE THIS GAME. PINNED AND BOOKMARKED PLEASE MAKE MORE!!!
Yahoo! Thanks for playing! More to come my friend.
Sometimes I get rock points even though my selection is scissors or paper.
W/T/L is displayed as W/L/T.
Streak sometimes goes up by 2, or mulligan drops by 2.
I have long suspected that rock points are disproportionately higher for some reason, but I haven't figured out why. I will investigate this one more.
EDIT: Found the extra rock wins bug. Error in my random logic.
The W/T/L was wrong. Will fix this in the next release.
The streak going up by multiple is likely from an upgrade (will double check), but I have not seen mulligans dropping by 2. I will see if I can repro this.
Looks like one problem with mulligans is that if a match loses a mulligan every match below it also loses a mulligan. So if you have 6 matches and you get l,w,l,w,w,w your mulligans go -1,-1,-2,-2,-2,-2 instead of -1,0,-1,0,0,0.
Even then, there's more mulligan losses around, haven't seen the exact pattern yet.
The weirdness is very visible when rocks don't lose and paper and scissor are 50-75% switched to rock. So there's only 0-1 losses per round.
Spent a good while trying to repro this, but I still haven't had any luck. I'll keep experimenting though.
Any chance you could share a full screenshot including your current upgrades if it's not too much trouble? Appreciate the help in either case.
Took about 2 days, and I guess I've 100%ed. It's a cool concept, not a game, not yet BUT it could be fleshed out to one.
Nice job
But wait, there could be more (...eventually)! Thanks for playing.
1. Rock doesn't always win.
2. What's with all the wasted space on the right? Just put the upgrades there and you don't need to scroll.
3. Game doesn't run in the background (separate window).
1) if you upgrade, it does.
2)it;s an early prototype, pre ALPHA give it a break
3)see #2
for #2 should it really be posted if it's THAT early id development?
it works, doesn't it? having to scroll isn't really a problem and many games don't run in the background
1) Eventually! It's the end game for each prestige (only first 1 is really functional currently -- more coming soon!).
2) I went through great lengths to support mobile this time and it came at the cost of the desktop experience. I will improve this in the future -- I share in your pain.
3) I'm not sure if I have any control over this. It seems whenver the game is not in the foreground it stops working. I will look into this though.
I have well bot has siccors he wins? and then I have siccors and he has well, BOT WINS? there seems to be an error
yeah, you well is programmed incorrectly....
Agreed! There are some contradictions in here that I missed... Post-first prestige was not very well thought out. I'm working on revamping this and am aiming for a fully function prestige 1&2.
Make that game window bigger.
Having to scroll down to see the upgrades is not good.
Yeah, I over-invested in making the mobile experience work. I will try and improve the layout for web.
Some neet ideas here. I'm not sure WHY I like playing idle games like this, but for some reason I do. Having the R/P/S have their own points that have to be unlocked that have to be upgraded on their own before they can be spent on general upgrades... that's smart. I don't remember seeing this before, cute idea.
Ps, I like your alias, we don't like muffins round here!
Took me a while to work out the concept, but I thought it was somewhat novel. Thanks friend! I, too, am an idle addict.
Very nice! Hope you will expand the game further.
Maybe with the Big Bang Rules? (rock paper scissors lizard spock) :-)
I came across this in my research, but wasn't sure how to scale it down to lower versions... (i.e. 4 options, 5 options, etc.). I may examine this further as I expand the game. Thanks for sharing!
Agreed! I didn't like the 4-way version (rock/paper/scissor/spock), but I'm pivoting to this in the next release. Thanks for playing!