Release 0.2.0 - Lizards and Spocks, Rocks!





Release 0.2.0 - Lizards and Spocks, Rocks!
Hey folks! There is a new release out in the wild that adds a major revamp of the games balancing and adds a bunch of new features. This contains a bunch of small breaking changes that were unavoidable. I would suggest starting a new game, but it's up to you!
This update includes a "complete game" up to the end of the 5th game option (spock). Balancing still needs some work, but I think it's in a decent spot. Enjoy!
Also, join my discord for more interactive feedback and discussion (this is a shared discord from an earlier game).
See the full patch notes below:
Removed
-Wells have been removed. Oh well.
Features
- Prestige 1 & 2 game options changed to Big bang rules (Paper, Scissor, Rock, Lizard, Spock).
- Prestige 1 & 2 upgrades added (Lizard/Spock).
- Added the ability to customize selection of game options.
Tweaks
- Rebalancing of costs/values of most upgrades.
- Mulligans are not consumed if you do not have an active streak.
- Ties extending streak are now multiple upgrades increasing the percent base streak increment earned.
UI
- Added game rules in settings menu. Displays W/L/T between game options.
- Upgrades now spill over sideways when page is large enough.
- Clarified win streak multiplier upgrade is cumulative in tooltip/text.
- Stats are hidden if not unlocked via prestige.
- Added points per second stat.
Bug Fixes
- Fixed W/L/T was tagged incorrectly.
- Fixed stats tripometer.
- Fixed bug where selected option would change to rock for no apparent reason.
Files
Rock Always Wins Idle
Rock Always Wins Idle. Paper Scissor Rock until rock always wins.
Status | In development |
Author | ImSuperGreg |
Genre | Simulation |
Tags | Arcade, Casual, Clicker, Idle, Incremental, Management, Minimalist, Text based |
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