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(+1)

I think the winstreak multiplier doesn't work as written, instead of Points*multi^Streak I get Points*Multi*Streak, so it's really just a points multiplier.

You are correct.  Let me improve the description.

(+1)

With the addition to Well, maybe you can add a diagram to show what beats what.  And if you add more stuff to the game through prestige, maybe have the diagram update as well to show what the new stuff beats and loses to.  Nice game so far.

Agreed!  The logic is already confusing to start with.  I have added this in my dev branch and will include this in the next release.  Thanks for playing!

(+1)

LOVE LOVE LOVE THIS GAME. PINNED AND BOOKMARKED PLEASE MAKE MORE!!!

Yahoo!  Thanks for playing!  More to come my friend.

(+1)(-1)

Sometimes I get rock points even though my selection is scissors or paper.

W/T/L is displayed as W/L/T.

Streak sometimes goes up by 2, or mulligan drops by 2.

I have long suspected that rock points are disproportionately higher for some reason, but I haven't figured out why. I will investigate this one more.

The W/T/L was wrong.  Will fix this in the next release.  

The streak going up by multiple is likely from an upgrade (will double check), but I have not seen mulligans dropping by 2.  I will see if I can repro this.

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Took about 2 days, and I guess I've 100%ed. It's a cool concept, not a game, not yet BUT it could be fleshed out to one. 

Nice job

But wait, there could be more (...eventually)!  Thanks for playing.

(2 edits) (-2)

1. Rock doesn't always win.

2. What's with all the wasted space on the right? Just put the upgrades there and you don't need to scroll.

3. Game doesn't run in the background (separate window).

(+2)

1) if you upgrade, it does.
2)it;s an early prototype, pre ALPHA give it a break

3)see #2

(-1)

for #2 should it really be posted if it's THAT early id development?

(-1)

it works, doesn't it? having to scroll isn't really a problem and many games don't run in the background

1) Eventually!  It's the end game for each prestige (only first 1 is really functional currently -- more coming soon!).

2) I went through great lengths to support mobile this time and it came at the cost of the desktop experience.  I will improve this in the future -- I share in your pain.

3) I'm not sure if I have any control over this.  It seems whenver the game is not in the foreground it stops working.  I will look into this though.

(+1)(-2)

I have well bot has siccors he wins? and then I have siccors and he has well, BOT WINS? there seems to be an error

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yeah, you well is programmed incorrectly....

(+1)

Agreed!  There are some contradictions in here that I missed...  Post-first prestige was not very well thought out.  I'm working on revamping this and am aiming for a fully function prestige 1&2.  

(+5)

Make that game window bigger.

Having to scroll down to see the upgrades is not good.

Yeah, I over-invested in making the mobile experience work.  I will try and improve the layout for web.

(+1)

Some neet ideas here. I'm not sure WHY I like playing idle games like this, but for some reason I do. Having the R/P/S have their own points that have to be unlocked that have to be upgraded on their own before they can be spent on general upgrades... that's smart. I don't remember seeing this before, cute idea. 

Ps, I like your alias, we don't like muffins round here!

Took me a while to work out the concept, but I thought it was somewhat novel.  Thanks friend!  I, too, am an idle addict.

(+1)(-1)

Very nice! Hope you will expand the game further. 

Maybe with the Big Bang Rules? (rock paper scissors lizard spock) :-)

(+1)

Someone made a more complex version of Rock Paper Scissors called RPS25.  It's stupidly complicated, what beats what is completely illogical, but the  game is stupidly fun : r/interestingasfuck

I came across this in my research, but wasn't sure how to scale it down to lower versions... (i.e. 4 options, 5 options, etc.).  I may examine this further as I expand the game.  Thanks for sharing!

(+1)

Agreed!  I didn't like the 4-way version (rock/paper/scissor/spock), but I'm pivoting to this in the next release.  Thanks for playing!